tl;dr Rules-lawyering about advances and taking new moves in Urban Shadows takes up almost a quarter of the show. We catch up with Rob’s and Stephen’s characters, which saves this interstitial episode, but party dynamics are becoming really unstable.
tl;dr The finale for the Amnesty arc holds few surprises but cinematic storytelling and great characterization raise this episode above the average. It all feels like a lot of work for the end of a mini-arc, though.
tl;dr An original and surprising murder mystery with interesting characters and engrossing clues, rendered almost incomprehensible because of the flurry of names, places, and concepts, making it a rough way to enter this series
tl;dr Compelling story in a fascinating noir setting, pushed forward by all the players who bring their best to the game, bogged down occasionally by player and GM confusion about Noirlandia’s weirdo rules and resolution mechanics
tl;dr A high-action session featuring PvP combat and daring attacks, marred by many minutes of rules lawyering.
tl;dr The interesting conceit of this first episode has its positive sides, but ultimately fails to present the party and the universe in an engaging way.
tl;dr Solid and listenable “in between” episode marred by some tension between players and GM but saved with a great characterization and performance by Justin.
tl;dr Thoughtful if frustrating philosophical exercise with the GM and party totally on the same wavelength, with beautiful world-building and adept characterization
tl;dr The party stepped up to a color-by-numbers episode with strong character development and some tearjerker world expansion by the GM
tl;dr Slow-moving follow-up to last week’s big reveal, rescued by good plot movement and great final GM exposition