tl;dr Most of the necessary moves are taken to move towards a direct confrontation between Alanna’s coalition and The Proxy. Good, direct role play that works both from player-to-player and character-to-character. One major crossover of player knowledge that feels like a cheap shot. A listenable episode.
tl;dr As this campaign hurtles towards a hopefully climactic conclusion, we get some nice forward motion, colorful game-play and world-building, but some worryingly new NPCs which seem like a distraction this late in the game.
tl;dr Klaus and Alanna seem to have taken a couple of logical leaps too far in turning the game into a direct confrontation between two PCs. They call a war meeting of several PC and NPC factions to ally against The Proxy. The episode is bolstered by Rodrigo’s great characterization of the Proxy’s competence and elevated by the layered confrontation between the Professor and the wizard.
tl;dr Rules-lawyering about advances and taking new moves in Urban Shadows takes up almost a quarter of the show. We catch up with Rob’s and Stephen’s characters, which saves this interstitial episode, but party dynamics are becoming really unstable.
tl;dr A high-action session featuring PvP combat and daring attacks, marred by many minutes of rules lawyering.
tl;dr Slow-moving follow-up to last week’s big reveal, rescued by good plot movement and great final GM exposition