tl;dr On this episode zero for this Urban Shadows campaign, the GM introduces the world and the players describe their characters. There’s some tweaking to get a tight fit of the engine to a fictional Old West milieu, with additional tweaking of character playbooks. Worrying portents for this campaign as this soap-opera system is layered over a murder mystery plot.
tl;dr The finale for the Amnesty arc holds few surprises but cinematic storytelling and great characterization raise this episode above the average. It all feels like a lot of work for the end of a mini-arc, though.
tl;dr The party stepped up to a color-by-numbers episode with strong character development and some tearjerker world expansion by the GM